Adventure 02 works just fine. I noticed that you changed the exit identifiers in 02 versus the others. In 00 and 01, the adjacent exits are lettered identically, so the two letters at each edge are identical. In 02, each letter corresponds to the next card in that direction, so the letters are different at each edge. That method looks a bit strange, but it makes more sense since the order in which the player explores the cards isn't forced like the first two quests.
The system reminds me of Mazescape, a series of puzzle games involving tracing a maze on a sheet that can be folded and unfolded while tracing.
Are sets 00 and 01 impossible? In set 00 the grappling hook can't be found. In set 01 the grappling hook is found in the room with many spike pits, but the pits can't be crossed without already having the grappling hook. The jump shoes are similarly unreachable without already having them.
Thanks for pointing this out! The error is actually with how the backs match up for the Discoveries and Items. Right now it's matching Item 01 (Jump Boots) as Discovery 02 and Item 02 (Grappl'n Hook) as Discovery 03. This makes solving it impossible, as you said. I'm going to fix that right now.
They should really fire the quality control person on this game!
Thanks for the correction. I think there may still be an error on the back of page two. Swap the items in the top corners (so 1? will be on the back of the Shenbot statue and [1] will be on the back of the jump shoes), then everything makes sense.
This is an impossible game. The space to claim the grappling hook is on the other side of a fire pit on Adventures 00 and 01. Adventure 00 allows you to turn over the Shenbot Card, and you can't jump the fire pits to get to C or the end of C because you don't have the boots. Adventure 1 uncovers the Shenbot on Card C and the Music Box on Card D. The Grap'l Hook and Jump Shoes are on the far side of fire pits and cannot be accessed unless you have the Grap'l Hook or Jump Shoes.
Also, where are the monsters and the fight/eat functions?
Thanks for pointing this out! The error is actually with how the backs match up for the Discoveries and Items. Right now it's matching Item 01 (Jump Boots) as Discovery 02 and Item 02 (Grappl'n Hook) as Discovery 03. This makes solving it impossible, as you said. I'm going to fix that right now.
They should really fire the quality control person on this game!
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Adventure 02 works just fine. I noticed that you changed the exit identifiers in 02 versus the others. In 00 and 01, the adjacent exits are lettered identically, so the two letters at each edge are identical. In 02, each letter corresponds to the next card in that direction, so the letters are different at each edge. That method looks a bit strange, but it makes more sense since the order in which the player explores the cards isn't forced like the first two quests.
The system reminds me of Mazescape, a series of puzzle games involving tracing a maze on a sheet that can be folded and unfolded while tracing.
Are sets 00 and 01 impossible? In set 00 the grappling hook can't be found. In set 01 the grappling hook is found in the room with many spike pits, but the pits can't be crossed without already having the grappling hook. The jump shoes are similarly unreachable without already having them.
Thanks for pointing this out! The error is actually with how the backs match up for the Discoveries and Items. Right now it's matching Item 01 (Jump Boots) as Discovery 02 and Item 02 (Grappl'n Hook) as Discovery 03. This makes solving it impossible, as you said. I'm going to fix that right now.
They should really fire the quality control person on this game!
Thanks for the correction. I think there may still be an error on the back of page two. Swap the items in the top corners (so 1? will be on the back of the Shenbot statue and [1] will be on the back of the jump shoes), then everything makes sense.
This is an impossible game. The space to claim the grappling hook is on the other side of a fire pit on Adventures 00 and 01. Adventure 00 allows you to turn over the Shenbot Card, and you can't jump the fire pits to get to C or the end of C because you don't have the boots. Adventure 1 uncovers the Shenbot on Card C and the Music Box on Card D. The Grap'l Hook and Jump Shoes are on the far side of fire pits and cannot be accessed unless you have the Grap'l Hook or Jump Shoes.
Also, where are the monsters and the fight/eat functions?
Game has potential if only one could play it.
Thanks for pointing this out! The error is actually with how the backs match up for the Discoveries and Items. Right now it's matching Item 01 (Jump Boots) as Discovery 02 and Item 02 (Grappl'n Hook) as Discovery 03. This makes solving it impossible, as you said. I'm going to fix that right now.
They should really fire the quality control person on this game!