A downloadable asset pack
Buy Mododunjo Tiles: Product Page (or make them for free here!)
Pronounced: mo - doe - dun - jo
Mododunjo provides a great foundation for building dynamic, customizable dungeon maps. With a variety of different tiles to choose from and methods to deploying those tiles, you can create everything from winding corridors and secret passageways to sprawling chamber rooms and trap-filled pits.
How to Construct
- Download the PDF. Each tile is 1.9" x 1.9". They should fit a standard 2" x 2" tile.
- Cut out the tiles from the paper.
- Glue each cut out tile to a physical tile. Physical tiles are typical 2" x 2" wooden tiles.
How to Use the Tiles
- Turn the tiles face down and shuffle them. Rotate them. Really mix them up.
- Decide on the dimensions for your map. Maybe it's a 3x3 map. Maybe it's a slim 4x1 map. Maybe it's shaped like a tetromino shape.
- Flip over a tile, one at a time, creating the map meeting the dimensions you decided in step 2.
- Feel free to rotate any of the tiles if they create dead ends or accept that they are secret passageways instead. It's up to you!
How to Play A Simple 2-Player PVP
- Create a map to play in. Recommended to start with a 3x3 (9 tiles).
- Start one player on a square in one corner of the map and start the other player on the opposite corner of the map.
- Decide who goes first. They are the Active Player.
- Roll 2d6. Choose 1d6 for yourself. Your character must move in a straight line until it runs into a wall. If it does, rotate 90 degrees and continue until the full movement is met. If your character has to rotate twice or more on a single space, immediately end the turn.
- Give the other 1d6 to the other player to do the same movement rules as described above. They are now the Active Player.
- After both players move switch who goes first.
- If you enter the same space as your opponent, both players each roll 1d6. The player with the higher value wins the battle and scores a point. If a player enters the same space as their opponent and they have movement remaining, then that remainder is added to the battle roll as a bonus (e.g. player rolled a 5, opponent is 3 spaces away, that means 2 is added to their 1d6 combat roll). If it's a tie, the Active Player wins.
- After combat, reset the map and players.
- First player to 3 points wins.
Click download now to get access to the following files:
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